Thursday, June 21, 2012

ALEJANDRO GONZALEZ - WORX


In 'The Portfolio of...' I give you, the photographer/ designer, a chance to share your work with the world. Everyone likes to get some attention for their works, and we're here to help. Submit your portfolio to us and we'll try to publish it. Today it's time to show you the work of Alejandro González.
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work
Portfolio Work

Sunday, June 17, 2012

ABOUT PROMETHEUS


10 Things You Didn't Know About the Making of Prometheus

Ridley Scott's Prometheus is one of the year's most visually stunning movies. It's full of astonishing images that live on in your mind's eye after you leave the theater — and every single one of those images was the result of hours of work by a team of designers who worked literally around the clock.
We spoke to six designers who worked on Prometheus, and delved into the untold mysteries of this film's creation. Here are 10 things you absolutely did not know about the design of Prometheus — plus some exclusive concept art.
The exclusive image above comes from Prometheus: The Art of the Film, released by Titan Books. It's a gorgeous look inside the design process of this film, from its conception as a straight-up Alien prequel to the finished movie. It's chock full of beautiful, scary and moody art. See the full version of that image below. All other images below are courtesy of Steven Messing, and some of them have appeared elsewhere.
For this article, we spoke to production designer Arthur Max, concept artistsDavid LevyBen Procter and Steven Messing, creature designer Carlos Huanteand senior art director Mark Homes. Plus writer Jon Spaihts.
With that out of the way, here are 10 secrets we learned about Prometheus:
10. We could have gotten to see Mars being terraformed.
The designers did "some very nice work" on the orbiting space station where Peter Weyland has his office, according to production designer Arthur Max. This included "a very interesting space colony that was orbiting around the planet Mars. There was a base for terraforming Mars." This whole sequence got cut before shooting, because it was too lengthy and slowed down the pacing of the film. But you can glimpse a teeny bit of it in the hologram released by the Weyland Corporation.
Writer Jon Spaihts says his drafts involved a meeting in Weyland's office — which at various times was either on a space station, or actually on the surface of Mars, right in the middle of the terraforming project. "Terraforming was much more Mr. Weyland's burning dream in my drafts," says Spaihts.
Oh, and as for why Weyland is played by Guy Pearce in old-man makeup, Spaihts says Damon Lindelof's script showed the android David going inside Weyland's dreams while he was in hypersleep — and in his dreams, Weyland is a young man, on a yacht surrounded by beautiful women. These dream conversations got cut, but Pearce's casting was already locked in. Scott had originally wanted to cast Max von Sydow as Peter Weyland. (In Spaiht's script versions, Weyland isn't aboard the Prometheus at all — instead, there's a hidden squad of company soldiers.)
10 Things You Didn't Know About the Making of Prometheus

9. Any resemblance between the Prometheus and Serenity is purely accidental.
"The Serenity was absolutely not a reference," says Ben Procter, who did most of the design work on the exterior of the Prometheus — in spite of some fans' insistence that the movie's ship looks a bit like the famous vessel fromFirefly. But there were hints of the Nostromo in there, and maybe a bit of a shout-out to artist Chris Foss, who worked on the original Alien.
The early work on the Prometheus was done by Steve Burg, who left the project early on. Says Procter:
Steve's early illustrations showcased the major features which were of interest to Ridley and Arthur early on — the four main thrusters which could pivot radically for different modes of flight, a descending airlock which allowed vehicular access to the planet surface, and an overall imposing "oil platform" look when the craft is standing on the ground with all of its work lighting on. There's no question the ship has Nostromo DNA in it, but in continuing Steve's work I also kept in mind Ridley and Arthur's desire for more aeronautical elegance and performance. It's a flagship prospecting vessel, not a "tow truck", and Ridley said it could hover and dive "like a Blackhawk". The final result is meant to look muscular but beautiful, with a speedy look but also enough exposed hardware to feel tough and functional. I explored many color schemes and the one Ridley picked is actually a bit Fossian with its bold black and yellow stripes.
Adds Levy, "As opposed to the Nostromo, a very rudimentary ship, Prometheus is a Rolls Royce." Levy worked on the expedition Rover, with Joe Hiura, and aimed for something that looked "modern, scientific and very well thought out, as opposed to military or derelict." Everyone involved with the film had "a real passion for space travel," and was constantly consulting NASA imagery for the latest designs, adds Levy.
10 Things You Didn't Know About the Making of Prometheus


8. The movie's creature designer also worked on Alien Vs. Predator
And Carlos Huante says the two experiences were very, very different. (You can see his designs for AVP here.) Says Huante, "Prometheus was a very serious approach to things that already existed in a successful universe that Ridley himself created. We were imagining the origins of some of those creatures and it was very high minded. I mean, real science fiction, where science played a big part." Meanwhile, the AVP film "was more about what would look cool as a different type of Predator helmet." The guiding principle behind working on AVP was to keep the art direction consistent and everything cool-looking, because it was more about fun than about making a serious film. Huante says he enjoyed working on both, but Prometheuswas special because Ridley Scott was so personally involved in everything.
7. Pretty much all of those sets were built practically and modeled in 3-D.
And that includes the weird caverns and chambers on the moon LV-223, as well as the interiors of the ship Prometheus. Says Ben Procter, "While some sets were redressed as different locations within the ship, there was still a lot of acreage to wander, if you were so inclined. The garage airlock was just enormous — nearly 200 feet long, if I recall correctly. The giant landing foot that explorers crash into during the sandstorm was built practically, up to a height of 28 feet."
And David Levy says that the Med Pod where Noomi Rapace gives herself emergency surgery needed to be "built and function in real life." The Med Pod went through a lot of different versions, including some early, more "opaque and heavy" versions, says Arthur Max.
10 Things You Didn't Know About the Making of Prometheus

Arthur Max, the production designer, says he pushed the concept artists to draw set dressings in 3-D so that the set designers could work from those 3-D schematics. The concept artists working on the film had to get used to creating set dressings that could be rotated in 3-D and viewed from every angle, something that they weren't used to doing. "I introduced a kind of 3-D set design process, that ended up on the workshop floor that was very useful," says Max — and this allowed huge and complicated sets to go up in a hurry.
"You can design anything," says Max, but "Ridley wants the set built. He doesn't want surprises. He wants feet and inches." Everything had to be able to fit into the space available, so you would know right off the bat that it was achievable. The only drawback of this method was that it allowed people to work so quickly that sometimes Ridley would ask for changes in a particular set — and the Los Angeles-based artists would rush those revisions to the U.K. set designers, only to find that the set had already been built.
10 Things You Didn't Know About the Making of Prometheus

Some of the set pieces were 35 to 40 feet high, and the sculptors needed to be able to cut up huge chunks of polystyrene in bulk, so they could be fit together, says Max. So having incredibly detailed 3-D renderings from the concept artists helped them to know how these should look. Meanwhile, "some of the steel work was very big and curving, and specific shapes that they needed to be able to measure," says Max. "These things were all done in differnet workshops and different stages, and on different days. They all needed to be able to come together and fit together." And it all had to come in under budget, on time.
10 Things You Didn't Know About the Making of Prometheus

6. Ridley Scott was constantly sketching and storyboarding.
Ridley Scott is famous for his "Ridleygrams," in which he not only storyboards his movies, but does tons of his own sketches and ideas. At left is a Ridleygram fromPrometheus, via Alien Prequel News. Says Procter, "Ridley draws all the time. It's fantastic. Every meeting left us with a pile of Ridleygrams, often loose sketches rather than formal storyboards. These were always scanned and filed, and often proved invaluable." And Messing says that Scott "would often come in and sit next to us and draw for hours at a time. That truly was a unique experience." According to Levy, the job of the concept artists was often to take Scott's sketches and flesh them out, adding lots of variations for him to choose from but staying close to Scott's original idea. Says Levy, "He is an incredible artist, with an amazing eye for design and compositions."
10 Things You Didn't Know About the Making of Prometheus

5. The surface of LV-223 is a mixture of real-life vistas from Earth and NASA images.
Messing worked heavily on the sequence where Prometheus lands on LV-223, based on Scott's storyboards. And there were two huge sources of inspiration for the view as you descend to the moon's surface: NASA reference imagery, "especially vortex cloud structures." And actual aerial plates, shot by Richard Stammers and his team, of real-life locations in Iceland and Wadi Rum. Says Messing, "A lot of the final environment work is a combination of real photography and 3d set extensions. Ridley and VFX Producer Alan Maris wanted to keep the film grounded in reality, and tried to shoot plate elements whenever possible."
10 Things You Didn't Know About the Making of Prometheus

As for the actual surface of LV-223, Messing says:
Most of the natural structures were drawn from the original film. The swooping rock pinnacles were toned down a bit as Ridley felt they were a bit too fantastical. He was a bit more reserved in this film and wanted the environment to feel believable. We looked at Olympus Mons on Mars and several large mountain structures on earth for reference. Ridley felt that once the ship broke through the planet's cloud layer we would see an amazing landscape — in the original the ship was shrouded in darkness and a storm with zero visibility — Ridley felt that he wanted to achieve the opposite here — scope and grandeur at a massive scale. We shot a lot of amazing plates in Wadi Rum and different regions in Iceland. I painted over dozens of these plates and gave Art Direction to the VFX team.
Levy adds that the team had a visit from NASA specialists, who talked about the potential look of different exo-planets, and these real-life scientific ideas informed a lot of the artwork. The team also had access to photos of ice being expulsed into the atmosphere of Saturn's moon Enceladus, and Levy talked a lot to the NASA team about different rare phenomena in our own solar system.
4. The Prometheus art team started very, very small.
Originally, says Max, the design team on Prometheus was just himself and artist Steve Burg, who came up with sketchy but "evocative" designs. At one point, they had two weeks to come up with a pitch session that presented the studio with designs for the whole movie, from start to end. "Truth be known, we repurposed some Alien stills that we painted over, because we had no time," says Max.
10 Things You Didn't Know About the Making of Prometheus

After Burg left the project, Max hired a few new designers, but it remained a small team, trapped in a conference room 30 feet away from Ridley Scott's office. "Essentially, we had Ben Procter designing the Prometheus ship, David Levy working out vehicles, props, and various set pieces, and me focusing primarily on the planet environment and Alien spaceships/architecture," says Messing. "We all had to be quite versatile in our skill set. There was also Carlos Huante and Neville Page working on creatures remotely." According to Max, they covered every wall in the conference room with art, until they ran out of wallspace and had to resort to covering the windows, "going from a brightly lit room to a black box."
Later, it became a 24-hour art department, with people working in both L.A. and London, collaborating via Skype and sending files back and forth for people in both countries to modify.
3. There's an altar to H.R. Giger inside the "Head Room."
Says Messing:
Another set that I worked on was known as the "Head Room." This was a ceremonial room that contained hundreds of ampules beneath a giant sculpture of an Engineer's head. Julian Caldrow did an amazing job of working out all of the details for this environment and created the set drawings. The final set was built at full scale and was incredible to walk on. I also sculpted an altar area for this set that paid homage to Giger -it is a relief sculpture hanging from the wall and has the impression of an alien form with flowing structures surrounding it. There are a lot of easter eggs in this sculpture — including several hidden Giger motifs that were not used in the original film.
10 Things You Didn't Know About the Making of Prometheus

2. A chiaroscuro-style balance of light and shadow is at the heart of the film's aesthetic.
The main guiding idea behind the aliens inPrometheus was their paleness, says Huante, the creature designer:
Once I realized that this film's timeline was taking place before the Giger-esque esthetic would come into effect, I started homing in on a design aesthetic [that] I felt would complement the beautiful Giger style that saturated the first film. I wanted everything white and embryonic. Ridley and I were right in tune with each other on this. I mean, Ridley was looking at paintings that had white ghost like creatures, as reference for the Engineers. I loved the idea of pale white and started developing that as an over-all concept for all the creatures.
And Messing says that some of the iconic shots in this film "pay homage to Chesley Bonestell with strong graphic elements of light and shadow." Other art references include old Giger drawings, national monuments, large installation sculptures — and the Crazy Horse monument in South Dakota.


1. The creatures could have been much more monstrous.
Carlos Huante says he came up with some primitive, scary creatures, based on the real-life goblin shark. (At left: Some video of goblin sharks, that Huante says he shared with Ridley Scott.) There was the Deacon, which eventually turned into "that blue thing that comes out of the Engineer" at the end of the film — but Huante's version was very different. Also, there was a creature that everybody called the "Beluga Head," that he really wanted to make the cut, but sadly didn't. Both of these creatures were supposed to have "some of the mouth structure from the goblin shark, or at least the concept of how the mouth shot out," says Huante. "The Goblin is very delicate, and my creatures were not delicate. I wanted them to be elegant but wickedly strong."
Max adds that the designs for the creatures kept evolving into something that was "a bit too monstery." Ridley Scott really wanted to "keep it real" and avoid anything that looked too overtly monstrous. In the end, the creatures in the film were "collages of creatures, that were recombined for anatonmy and skin type," and they stayed "within the realm of the real." There was a lot of time spent visiting Natural History museums. Often, Ridley would decide that he liked the texture of a creature's head, and he wanted it all over the creature's body, which meant a very time-consuming total resculpt. "Yes, but I want it," Scott would reply.
For the creatures in this movie, Carlos Huante says he and Scott also pored over binders full of references, including natural creatures but also paintings by William Blake and J.M.W. Turner, and "books of classical sculpture" for the look of the Engineers. Early, Huante came up with some other types of precursors to the original film's face-hugger and Xenomorph, plus a "primitive Alien creature" that got cu

Saturday, June 16, 2012

HAY FATSO !!



French-born and Belgium-based illustrator Franck Graetz is awfully skilled at social observation, humor, and poking fun at gaming geeks in his Fat Gamers series. He’s so good at creating funny, chubby, awkward little characters, that we’re thinking he should get his own cartoon series. What’s more, he’s also very cultured in the field of gaming and cartoons—check out how he’s re-imagined Mario, Sonic the Hedgehog, Pacman and a whole host of other popular and even iconic video game heroes. This is our whole childhood, right there! Not that we mind how he makes fun of the virus of obesity, as well as the habit of gaming. The man does have a point, you know…



 Source: Behance.net

Saturday, June 9, 2012

IRONIC TONIC 14



Tim Obrien Conceptual Illustrations 1
Oh, the irony in Tim O’Brien’s conceptual, surreal, yet very life-like illustrations! Check out his version of the story of the Original Sin, wherein Adam and Eve are two amphibians, who have just crawled out of the primordial ooze, in order to discover the Tree of Good and Evil. O’Brien has garnered many accolades thus far, having had his work published in TIME Magazine, Rolling Stone, Newsweek, The Atlantic Monthly, Entertainment Weekly, Esquire, National Geographic, Playboy, Penthouse, and The New York Times. Are you curious to know how his creative process unfurls? Learn from the artist himself: “I do a detailed drawing on gessoed panel. I work on sepia or grey half tone and draw with pencil, charcoal pencil, colored pencil, gouache. When that is done I use an airbrush to even tones and set the key of the artwork and add light and dark to areas. I then apply an acrylic coat to the drawing and paint over it in thin layers of oil paint. There, all the details and no secrets.”
Tim Obrien Conceptual Illustrations 2

Tim Obrien Conceptual Illustrations 3

Tim Obrien Conceptual Illustrations 4

Tim Obrien Conceptual Illustrations 5

Tim Obrien Conceptual Illustrations 6

Tim Obrien Conceptual Illustrations 7

Tuesday, June 5, 2012

DARK SHADOWS 16


Fantasy Novels That Will Restore Your Faith in Humanity

Fantasy Novels That Will Restore Your Faith in Humanity


Everbody loves a good dark, horrible fantasy. A misanthopic adventure, in which everybody is morally compromised, and we all live and die in the dirt. But every now and then, it's nice to read a fantasy novel in which people are, you know... good.
So we decided to contact some of our favorite fantasy writers and editors, to get some recommendations for fantasy novels that are not just optimistic — but optimistic about human nature. This is just the first installment — we might have some more recommendations for you next week. Update: Now with Seanan McGuire!

Charles De Lint, author, The Painted Boy:

Fantasy Novels That Will Restore Your Faith in Humanity

This is a good, fresh question and I didn't have to think long to come up with William Goldman's The Princess Bride. His classic novel has all the elements I require in a book: characters I care about, great prose, and a story that I can't guess the ending of after reading a few chapters. But it's also a book that makes me smile throughout. It's funny, sure — clever in places, slapstick in others — but what I liked best was that the characters really cared about doing the right thing throughout.

Karen Miller, author, The Reluctant Mage:

Fantasy Novels That Will Restore Your Faith in Humanity

I'm kind of torn between a classic and something that should be a classic, and far better recognised. My first go to is The Lord of the Rings, because at the end of the day, though the ending is bittersweet, the better angels have triumphed. Not unscathed, nor unchanged, but the book gives me a sense of hope that courage and honour can defeat evil.
My other nominee is a series, and that's the Chrestomanci series by Diana Wynne Jones. There are many shades of grey in these books, and their characters, but I don't reach the end of the saga feeling hopeless and defeated. Maybe a bit battered, and sad for some, but like the Tolkien - there's hope that evil can be put back in the box. Image: "Drop It Already" by Chira-Chira on Deviant Art.

Tim Pratt, author, Briarpatch and Grim Tides:

Fantasy Novels That Will Restore Your Faith in Humanity

I think Peter S. Beagle is great at such things — A Fine and Private Place and Folk of the Airboth have their darkness, but are ultimately about how bright and wonderful the world can be, and how joy can be found even amid suffering and cataclysm.
And Neil Gaiman's The Graveyard Book is absolutely the most uplifting book I've ever read that starts with the murder of someone's entire family — it's reveals how you can create a new family from people you encounter in your life, and how broken people can find wholeness together.

Cat Rambo, author, Eyes Like Sky and Coal and Moonlight:

Fantasy Novels That Will Restore Your Faith in Humanity

One of my favorite fantasy novels, and one I return to repeatedly, is John Bellairs's The Face in The Frost. It's a low-key and somewhat oddly constructed book, but I love the friendship between the two wizards and the fact that they're trying to do the right thing, without question and without guidance. It's something that matches my experience, the idea that people rise to the occasion and somehow muddle through, despite the odds against them. A lot of my favorite fantasy novels, both gritty and non-gritty, are about friendships and the strength we can draw from them in the quests we go through on a daily basis.

Lou Anders, editor, Pyr Books:

Fantasy Novels That Will Restore Your Faith in Humanity

I should start by saying that my favorite fantasy falls on the dark, gritty side. I was much more of a Morcock fan than a Tolkien one, with my roots in swords & sorcery not epic, but with that caveat... Of all the books I've ever been associated with, the one I'm steering my own daughter to first when she's ready for adult SF&F is going to be Joel Shepherd'sSasha, book one of theTrial of Blood & Steelquartet. The books were described by one reader as being a whole series about Arya Stark, and the series does get a surprising number of (favorable)A Song of Ice and Firecomparisons, but Joel is far, far more uplifting. Sasha is a woman who forsakes her heritage and her class to pursue a sort of sword-based martial arts, which in an age of hack and slash broadsword fighting, gives her a technical advantage over most of her world. The books are written with an understanding of what someone can and cannot realistically do when they weigh half as much as their opponent. This, it turns out, is a surprising amount! I find the realistically empowered female lead so much more refreshing than the sort of Buffy-style waif who can fight only because they have some inherited magical ability that sets them apart from real people. The books also have a very strong message about the ability of one individual to overcome cultural biases and change their world. They are very uplifting, while being anything but naive.

Gwenda Bond, author, Blackwood:

Fantasy Novels That Will Restore Your Faith in Humanity

Most recently, I'd have to say Kristin Cashore'sBitterblue. Even more than its predecessorsGraceling and Fire, there is real darkness here, but also hope. Bitterblue is a young queen coming of age in a city still struggling to recover from the rule of her tyrannical mind-controlling father. As she works to uncover still hidden secrets of his rule, she's surrounded by people in denial but also by others trying to set things right—as she is herself. Even though the novel goes to some truly dark places, its faith in the strength that comes with surviving is a gift that absolutely restores my faith in humanity. It has meaningful things to say about the importance of kindness and honesty, of caring about and engaging with the world no matter how difficult, and about the healing that relationships can provide.

Mary Robinette Kowal, author, Glamour in Glass:

Fantasy Novels That Will Restore Your Faith in Humanity

The first one that comes to mind is The Sun, The Moon, and the Stars by Steven Brust. It's focused on the act of creation, which is, I think, the thing that makes us most human. I love it because it doesn't shy away from the flaws in the main character, but his struggle with his own nature always leaves me inspired and wanting to create.

Seanan McGuire, author of the October Daye novels:

Fantasy Novels That Will Restore Your Faith in Humanity

IT, by Stephen King. These kids, they're the losers, they're the lost ones, they're the ones with every reason to turn their backs, and they don't. They fight, they stand, they beat back the darkness, because it's the right thing to do. It's amazing how they can do that, and it makes so much sense within the story. I read this book whenever I start to wonde

Sunday, June 3, 2012

OUT OF THE CLOSET - THE GREEN LANTERN






DC Comics
 have announced that the OGL, Original Green Lantern Alan Scott, is now gay - which is great first and foremost for the increased visibility of queer characters and positive gay role models in comic books and popular culture, but perhaps not so great because: a) the Ryan Reynolds screen adaptation of the film focussed on Hal Jordan's turn as the Green Lantern - so don't expect any film franchise/merchandise threatening changes to take place in that larger pantheon of popular culture, Hollywood - and b) the revelation doesn't bode well for other men fond of green tights and flaming rings in pop culture history. I'm looking at you, Peter Pan and Frodo.
A rebooted version of the comic books set to launch next week, Earth 2, will see the character re-imagined as a younger version of himself by writer James Robinson, who said that he saw a chance to introduce a character whose sexuality is "a part of who he is and not to be the one identifying aspect of him. And have his humor and his bravery be as much or more a part of him as his sexuality."
Scott, whose previous incarnation proudly fathered a gay son Obsidian, joins Batwoman as the only openly gay superman in the DC universe. The announcement comes in the wake of news last week that Marvel's first gay character, Northstar, would wed his partner Kyle in the Astonishing X-Men universe in a small, tasteful ceremony consisting of close family and mutants (mother-in-laws amirite?) in New York.